GAME MECHANICS
The data is obtained in CBT through trial and error method. It is not an official release by the game developer itself. Therefore, it may be subjected to changes in the future.
Only important stats are described and the rest is self-explanatory.
1) Character
When leveling up, the basic stats are automatically added. Only gems and food buff can contribute to additional basic stats.
Stats
Attribute | Description |
---|---|
Health | Max hp with hp recovery (20 hp per 5s) |
Energy | Max energy with energy recovery (60 energy per 5s) For cleric and sorcerer skills |
Stamina | Max stamina with stamina recovery (50 stamina per 5s) For berserker and defender skills |
Basic Stats
Attribute | Description |
---|---|
Strength | Increase phy. atk (+0.5) and mag. atk (+0.25) |
Intelligent | Increase mag. atk(+0.5) and phy. atk (+0.25) |
Vitality | Increase max hp (+10), mag. atk (+0.5) and phy. atk (+0.25) |
Agility | Increase phy. and mag. critical chance (15 agi= +1% crit) |
Charm | Increase mag. def (+0.5) and mag. atk (+0.25) |
Combat Stats
Attribute | Description |
---|---|
Critical | Increase phy. atk crit chance (13.5 crit= +1% crit) and crit dmg* (20% crit = ~175% phy. atk) |
Magic Critical | Increase mag. atk crit chance (13.5 crit= +1% crit) and crit dmg* (20% crit = ~175% mag. atk) |
Physical Defence* | Reduce incoming phy. atk (200 phy. def = - 15 phy. atk) |
Magic Defence* | Reduce incoming mag. atk (200 mag. def = - 15 mag. atk) |
2) Equipment
Equipment is evaluated by using numbering system in descending order : 1 (highest) to 5 (lowest)
Same number in attribute basically means the same value.
Some armor set has different secondary stat but the primary stat (highest value) is still the same.
There are 3 grades of equipment : Rare > Superior > Normal
Rare equipment contains additional stats, crit , damage and special effect.
Equipment can be upgraded from +0 to +6 safely while beyond that could cause breaking (gone). Equipment durability drops when your character die and when it turns 0, the equipment effect is gone.
Equipment can be repaired at any seller npc.
Armor
Attribute | Type of Armor | |||
---|---|---|---|---|
Cloth | Leather | Chain | Plate | |
Max Hp | 1 | 2 | 2 | 2 |
Max Energy | 1 | 3 | 2 | 4 |
Phy. Defence | 3 | 4 | 2 | 1 |
Mag. Defence | 1 | 2 | 3 | 4 |
Primary Stat | Int | Agi | Str | Vit |
Weapon
Attribute | Type of Weapon | ||||
---|---|---|---|---|---|
1h-Sword | 1h-Mace | 2h-Staff | 2h-Sword | 2h-Mace | |
Phy. Atk | 4 | 5 | 3 | 1 | 2 |
Mag. Atk | 5 | 4 | 1 | 3 | 2 |
Crit | 3 | 4 | 5 | 1 | 2 |
Atk Speed | 1 | 1 | 2 | 3 | 3 |
Atk AoE | 4 | 4 | 3 | 2 | 1 |
Stats | Str/Vit | Str/Int | Int/Vit | Str/Agi | Str/Int |
For more information about the weapon and its technical stuff, visit this credit to Rosenduck
3) Combat
There are basically 4 methods that can be used in combat:
a) Attack - Chain Attack (hold left click), Forward Attack (W+left click), Backward Attack (S+left click)
b) Block - Partially or Fully reduce incoming damage. Cause enemy to stagger if blocked
c) Dodge - Completely avoid incoming damage
d) Skill/Spell - Melee skill, Range spell, AoE spell
Okay so I'm gonna try this one. I haven't play MMO games for like 2 years already because I'm too busy with work, but right now, I have some time to play so I'm definitely trying this.
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